Monday, February 27, 2006

Annotated, pt. 1

“Industry Fights Law on Violent Video Games.” Crain's Detroit Business 21 vol. 43 (2005): 1, 27. A study conducted by Governor Jennifer Granholm found that in 26 of 58 game stores in six counties, children as young as age 9 could purchase such violent games as “Grand Theft Auto,” “Manhunt,” “Doom 3,” “Mortal Kombat,” and “Resident Evil.” This 2005 article describes an Illinois law that would render it illegal in Illinois for game retailers to sell violent video games to minors with fines as high as $40,000. However, state Attorney General Michael Cox and Wayne Country prosecutor, Kym Worthy have filed a suit against it for violation of freedom of speech.

Koffler, Daniel. “Grand Theft Scapegoat.” Reason 37 (2005):72-3. Daniel Koffler presents a perspective on the video game violence debate, by condemning the state laws against them. He claims that making retailers sell according to ESRB ratings is not simply a violation of free speech, but completely ineffectual, citing the lack of conclusive data linking video game violence to real life violence.

Tresniowski, Alex. “Driven to Kill?” People (New York, N. Y.: 2002) 64 no. 13 (2005): 97-8. On June 7, 2003, Devin Moore shot two police officers in cold blood, then drove away in their cruiser. The scene of the crime was eerily similar to a scene from out of Grand Theft Auto, a game that Moore played avidly. This serves as a specific instance that is often used to illustrate a link between video game violence and real life violence.

Whitehead, Barbara Dafoe. “Parents Need Help.” Commonweal 132 (2005): 9-10. Dafoe reviews the question of how much power the state should have in dictating what is “good” for children. She reviews the actions of Governor Rod Blagojevich in his efforts to outlaw the sale of excessively violent or sexually explicit video games to children under 18. The governor, however, was balked in his efforts to instate “content descriptors” by both the Motion Picture Associate of America and the Entertainment Software Rating Board who maintain that parents should be the ones enforcing restrictions on what their children purchase and play.

Hamilton, Anita. “Video Vigilantes.” Time 165 (2005): 60, 63. Another review on the case of Governor Rod Blagojevich further details his plans for his fight against violent video games. Blagojevich explains plans for narrowing the definition of “violent” and “pornographic.” He specifically plans to have regulated all instances of human-on-human violence and realistic depiction of violence.

Nash, Nora M. “Is There a Connection Between Student Behavior and Violent Video Games?” Momentum (Washington, D.C.) 35 (2004): 39-41. Nash discusses the proposed connection between video games and violence. The portion under the heading “Viewing Violence Increases Aggression,” Nash presents statistics that do not prove a direct connection between the two, but provide interesting statistics on the types of games played and several tidbits about the games in question.

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